
Paradox Entertainment Historical Simulations ported to Mac OS using MacDX by Virtual Programming 
With a number of classic game titles already available to Mac OS users thanks to MacDX, Coderus were the obvious choice for Virtual Programming when the company wanted to publish a range of PC-based strategy games on the Mac OS platform.
The first game to be ported was Europa Universalis II, a historical strategy game. As progress was made on the project, Coderus enhanced MacDX with support for DirectPlay, essential for the networking features of the game.
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Disney/Pixar Cars

The Situation
We were developing an in-film tie-in game licence for the upcoming Disney and Pixar film Cars, which was going to be released in 6-7 months and was required for both the PC & Mac OS platforms for availability on a hybrid CD. Being a software house, which develops mainly PC film and television tie-in software titles, this was going to be challenging in terms of time, but also because we would be providing our first universal binary and Mac OS product.
The Challenge
Not having much Mac OS development experience in house and the tough deadline of the film meant there wasnt enough time to become familiar with all the Mac OS equivalent technologies required for our present game engine. Furthermore, dealing with the new universal binary requirements in Mac OS products made us realise time was stacked against us.
If you are interested in reading more of this case study please download the whole in pdf format from the link on your left..