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To view the latest press release and earlier press releases in full please click the buttons below to download pdf version |
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MacDX helps Disney/Pixar Cars And Paradox Series come to Mac OS X. Ipswich, England (29 Sept 2006) Coderus are excited to announce the availability of 2 new case studies showing how two different clients have brought their products to Mac OS X successfully using MacDX. Each clients developers had different development backgrounds one with Mac OS only experience and the other clients developer only Windows & DirectX experience with no prior Mac OS X experience. We hope releasing these case studies re-iterates our message of how using MacDX reduces development times and can assist products wanting to be released both on PC and Mac products at the same time. Whilst giving you the confidence that your products will perform and have the widest coverage of 3D graphics hardware and processor architectures currently available in the Mac OS market place using a proven technology. To view the whole of this press release click the 'LATEST PRESS' button on your left and you will download the whole press release in pdf format |
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If you are going to
reference Mac DX in an
article or publication,
please send an email with
the URL link or copy to:

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vnunet |
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insidemacgames |
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MacCentral |
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Inside Mac Games |
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Macworld UK |
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Macworld UK |
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MacCentral |
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MacDirectory |
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MacGamer |
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MacObserver |
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MacMinute |
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Inside Mac Games |
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idevgames.com |
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macinplay.de |
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macspel.com |
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macnn.com |
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MacTech |
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Applicando |
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MacLife |
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MacWelt.de |