"Virtual Programming has chosen to license the MacDX solution because we have shown it can reduce the development time required for porting many aspects of Direct-X based titles to the MacOS. The solution can provide both MacOS 9.x and MacOS X versions, so we can maximize the coverage for our users. This in turn allows us to provide faster and more cost efficient porting services to companies who may not otherwise have considered a Mac version of their game."

Paul Lesurf - Director Virtual Programming
 

"Mac equivalents of DirectX libraries are a great way to save time and money bringing games to the Macintosh."

Peter Tamte, president of Destineer Studios

 

"It is very good that a technology like MacDX is available for the MacOS market. We have chosen to license MacDX because it will enable us to make ports of games more quickly and in some cases the MacDX technology is a key ingredient to make a MacOS version of a game possible at all."

Thomas Steiding, Runesoft GmbH

"I linked it in, it mostly worked right off, what more is there to say? and I still have no clue how DirectX works!! This library is great!!"

Alex Curylo
MacOS Developer of the Paradox Series

 

"I've been very impressed both with the drop-in, 'it-just-works' quality of MacDX and the impressively fast and attentive technical support that Coderus has provided in helping work through specific issues. I'm also very grateful for their generous support of our efforts to bring great Windows shareware to the Mac."

Mark Batten, Red Marble Games

 

"We never could have finished the port of our latest game on time without the help of MacDX. The guys at Coderus were very receptive to

our needs and were always quick to turn around special requests or functionality changes."

Jamie Nye, Gunnar Games, Inc.

Games ported using

MacDX technology


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